00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028 #ifndef DEVBUFFER_PRIV_HPP
00029 #define DEVBUFFER_PRIV_HPP
00030
00031 #include "deList.hpp"
00032 #include "deDriver.hpp"
00033
00034 class deVertexBuffer;
00035 class deSubVertexBuffer;
00036
00037 long IdeVertexBuffer_EntrySize(IdeVertexBuffer::BufferType Type);
00038 IdeVertexBuffer::BufferDataType IdeVertexBuffer_FillBufferDataType(IdeVertexBuffer::BufferType Type, long *Size);
00039
00040 typedef struct DriverBufferEntry
00041 {
00042 long ID;
00043 long UpdateList;
00044 void *Buffer;
00045 IdeDriver * Driver;
00046 } DriverBufferEntry;
00047
00048 class deVertexBuffer : public IdeVertexBuffer, public deRefCountBase
00049 {
00050
00051 protected:
00052 ~deVertexBuffer();
00053 public:
00054 deVertexBuffer();
00055
00056
00057 deVertexBuffer(const IdeVertexBuffer &S);
00058 const IdeVertexBuffer& operator=(const IdeVertexBuffer &S);
00059
00060
00061 void *GetBuffer(BufferType Type) const;
00062
00063
00064 long GetVertexCount() const;
00065 long GetVertexStart() const;
00066
00067
00068 long GetIndexCount() const;
00069 long GetIndexStart() const;
00070
00071
00072 long GetTriCount() const;
00073 deBoolean CalcTriCount();
00074
00075
00076 deBoolean GetDynamicStatusVertex() const;
00077 deBoolean GetDynamicStatusIndex() const;
00078 void SetDynamicStatus(deBoolean Vertex, deBoolean Index);
00079
00080
00081 RenderType GetRenderType() const;
00082 deBoolean SetRenderType(RenderType Type);
00083
00084
00085 deBoolean SetBufferSize(long EntryCount, deBoolean IndicesNotVertices = deFALSE);
00086 deBoolean CreateBuffer(BufferType Type, deBoolean Clear);
00087 deBoolean DestroyBuffer(BufferType Type);
00088 deBoolean FillBuffer(BufferType Type, const void *Buffer, long StartEntry, long EntryCount);
00089 void DirtyBuffer(BufferType Type);
00090 void DirtyBuffer(BufferType Type, deSubVertexBuffer* SubVBCaller);
00091 deBoolean BufferExists(BufferType Type) const;
00092
00093
00094 deBoolean BindDataBuffer(IdeVertexBuffer* DataBuffer);
00095 IdeVertexBuffer* GetBoundDataBuffer() const;
00096
00097
00098 BufferDataType GetBufferDataType(BufferType Type, long *Size) const;
00099
00100
00101 deBoolean Lock();
00102 deBoolean Unlock();
00103
00104
00105 deBoolean SetDriverBuffer(long ID, void *Buffer, IdeDriver * Driver);
00106 void *GetDriverBuffer(long ID, long *BufferUpdateList) const;
00107
00108
00109 deBoolean AddVertexShader(void *ShaderData, long ShaderSize);
00110 void * GetVertexShader(long *ShaderSize) const;
00111 deBoolean DestroyVertexShader();
00112
00113 VBufferType GetVBufferType() const;
00114 IdeVertexBuffer* GetParentBuffer() const;
00115
00116
00117 public:
00118 deBoolean AddSubVBuffer(deSubVertexBuffer * SubVB);
00119 deBoolean RemoveSubVBuffer(deSubVertexBuffer * SubVB);
00120 deBoolean AllocateVertexSpace(deSubVertexBuffer* SubVB, long Length, long &StartVertex, deBoolean resize = deFALSE);
00121 deBoolean AllocateIndexSpace(deSubVertexBuffer* SubVB, long Length, long &StartIndex, deBoolean resize = deFALSE);
00122
00123 private:
00124
00125 void CopyInternalData(const deVertexBuffer &SourceVertexBuffer);
00126
00127
00128 long m_Locked;
00129
00130
00131 IdeVertexBuffer*m_DataBuffer;
00132 void * m_Buffer[BUFFER_COUNT];
00133 deBoolean m_WantsBuffer[BUFFER_COUNT];
00134 long m_VertexCount;
00135 long m_IndexCount;
00136 long m_TriCount;
00137 RenderType m_RenderType;
00138 deBoolean m_DynamicVertex;
00139 deBoolean m_DynamicIndex;
00140
00141
00142 deTList <DriverBufferEntry> m_DriverBuffer;
00143
00144
00145 long m_UnusedVertices;
00146 long m_UnusedIndices;
00147 deBoolean m_HasChildren;
00148 deTList <deSubVertexBuffer*> m_ChildBuffers;
00149 deTList <deSubVertexBuffer*> m_IndexUsers;
00150 deTList <deSubVertexBuffer*> m_VertexUsers;
00151 };
00152
00153 class deSubVertexBuffer : public IdeVertexBuffer, public deRefCountBase
00154 {
00155
00156 protected:
00157 ~deSubVertexBuffer();
00158 public:
00159 deSubVertexBuffer(deVertexBuffer * Composite);
00160
00161
00162 deSubVertexBuffer(const IdeVertexBuffer &S);
00163 const IdeVertexBuffer& operator=(const IdeVertexBuffer &S);
00164
00165
00166 void *GetBuffer(BufferType Type) const;
00167
00168
00169 long GetVertexCount() const;
00170 long GetVertexStart() const;
00171
00172
00173 long GetIndexCount() const;
00174 long GetIndexStart() const;
00175
00176
00177 long GetTriCount() const;
00178 deBoolean CalcTriCount();
00179
00180
00181 deBoolean GetDynamicStatusVertex() const;
00182 deBoolean GetDynamicStatusIndex() const;
00183 void SetDynamicStatus(deBoolean Vertex, deBoolean Index);
00184
00185
00186 RenderType GetRenderType() const;
00187 deBoolean SetRenderType(RenderType Type);
00188
00189
00190 deBoolean SetBufferSize(long EntryCount, deBoolean IndicesNotVertices = deFALSE);
00191 deBoolean CreateBuffer(BufferType Type, deBoolean Clear);
00192 deBoolean DestroyBuffer(BufferType Type);
00193 deBoolean FillBuffer(BufferType Type, const void *Buffer, long StartEntry, long EntryCount);
00194 void DirtyBuffer(BufferType Type);
00195 deBoolean BufferExists(BufferType Type) const;
00196
00197
00198 deBoolean BindDataBuffer(IdeVertexBuffer* DataBuffer);
00199 IdeVertexBuffer* GetBoundDataBuffer() const;
00200
00201
00202 BufferDataType GetBufferDataType(BufferType Type, long *Size) const;
00203
00204
00205 deBoolean Lock();
00206 deBoolean Unlock();
00207
00208
00209 deBoolean SetDriverBuffer(long ID, void *Buffer, IdeDriver * Driver);
00210 void *GetDriverBuffer(long ID, long *BufferUpdateList) const;
00211
00212
00213 deBoolean AddVertexShader(void *ShaderData, long ShaderSize);
00214 void * GetVertexShader(long *ShaderSize) const;
00215 deBoolean DestroyVertexShader();
00216
00217 VBufferType GetVBufferType() const;
00218 IdeVertexBuffer* GetParentBuffer() const;
00219
00220
00221 public:
00222 void SetVertexStart(long Start);
00223 void SetIndexStart(long Start);
00224 void*GetVertexEntry();
00225 void*GetIndexEntry();
00226 void*GetListEntry();
00227 void SetVertexEntry(void* Entry);
00228 void SetIndexEntry(void* Entry);
00229 void SetListEntry(void* Entry);
00230
00231 private:
00232
00233 void CopyInternalData(const deVertexBuffer &SourceVertexBuffer);
00234
00235
00236 long m_Locked;
00237
00238
00239 IdeVertexBuffer*m_DataBuffer;
00240
00241 long m_VertexCount;
00242 long m_IndexCount;
00243 long m_TriCount;
00244 RenderType m_RenderType;
00245
00246
00247 deTList <DriverBufferEntry> m_DriverBuffer;
00248
00249
00250 deVertexBuffer* m_CompositeBuffer;
00251 long m_CompositeVertexStart;
00252 long m_CompositeIndexStart;
00253 void* m_VertexEntry;
00254 void* m_IndexEntry;
00255 void* m_ListEntry;
00256 };
00257
00258 #endif